AI Insights · Timothy · April 2025
Top Boxing Games Performance in Greece: Q1 2025
Explore the performance of top boxing games in Greece during Q1 2025, featuring trends in downloads, revenue, and active users.
During the first quarter of 2025, the top boxing games in Greece displayed varied performance trends on a unified platform, with data provided by Sensor Tower.
WWE Mayhem from Reliance Games saw a fluctuating revenue pattern, peaking at approximately $280 in mid-March. The downloads remained stable early in the quarter, with a notable increase to 412 in late March. Active users mirrored this trend, rising to 493 towards the quarter's end.
Real Boxing 2 by Vivid Games S.A. experienced a mild increase in revenue mid-quarter, reaching $53 in late January. Downloads showed a peak of 775 in mid-March, while active users decreased from about 2K to 1K over the period.
Real Boxing: KO Fight Club, also by Vivid Games S.A., maintained consistent revenue with minor fluctuations, peaking at $20 in early January. Downloads and active users were relatively stable, with slight increases towards the end of March.
MMA Manager 2: Ultimate Fight from Prey Studios showed a modest revenue increase, reaching $23 in late March. Downloads and active users remained steady throughout the quarter.
WWE SLAM by Topps® Card Trader from The Topps Company, Inc. had minimal activity, with revenue peaking at $21 in March. Downloads and active users were very low, indicating limited engagement.
For more detailed insights into these trends, visit Sensor Tower's platform.