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AI Insights · Timothy · April 2025

Top Boxing Games Performance in Greece: Q1 2025

Explore the performance of top boxing games in Greece during Q1 2025, featuring trends in downloads, revenue, and active users.

Top Boxing Games Performance in Greece: Q1 2025

During the first quarter of 2025, the top boxing games in Greece displayed varied performance trends on a unified platform, with data provided by Sensor Tower.

WWE Mayhem from Reliance Games saw a fluctuating revenue pattern, peaking at approximately $280 in mid-March. The downloads remained stable early in the quarter, with a notable increase to 412 in late March. Active users mirrored this trend, rising to 493 towards the quarter's end.

Real Boxing 2 by Vivid Games S.A. experienced a mild increase in revenue mid-quarter, reaching $53 in late January. Downloads showed a peak of 775 in mid-March, while active users decreased from about 2K to 1K over the period.

Real Boxing: KO Fight Club, also by Vivid Games S.A., maintained consistent revenue with minor fluctuations, peaking at $20 in early January. Downloads and active users were relatively stable, with slight increases towards the end of March.

MMA Manager 2: Ultimate Fight from Prey Studios showed a modest revenue increase, reaching $23 in late March. Downloads and active users remained steady throughout the quarter.

WWE SLAM by Topps® Card Trader from The Topps Company, Inc. had minimal activity, with revenue peaking at $21 in March. Downloads and active users were very low, indicating limited engagement.

For more detailed insights into these trends, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2025